DUNGEONS & DRAGONS 4th Edition
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Aglaron
 
CHARACTER NAME Lyric Kingsley GENDER Male ALIGNMENT Good CLASS 1 7 15 # LEVEL Akanul
PLAYER NAME Shawn Sparks HEIGHT 5'9" DEITY   Bard 1 Amn
DCI/RPGA NUMBER 1206095617 WEIGHT 144 lbs. PERSONALITY Aloof PARAGON PATH Baldur's Gate
RACE Half-Elf AGE 22 CAMPAIGN Living Forgotten Realms   Calimshan
SIZE Medium VISION # 13 Low-Light REGION The Dalelands EPIC DESTINY # # # # Chessenta
ABILITY SCORE MOD HP / BLOODIED START GAIN FEAT INITIATIVE FEAT MAGIC SPEED BASE FEAT MAGIC RUN   Cormyr
 STRENGTH 8 -1 27 / 13 12 5   +2     5 6     7 EXPERIENCE POINTS 0 The Dalelands
NEXT LEVEL 1000 Dragon Coast
 CONSTITUTION 15 +2 NEED TO ADVANCE 1000 Durpar
HEALING SURGE TOTAL MOD BASE RACIAL TRAITS East Rift
 DEXTERITY 13 +1 PER DAY 9   7 DILETTANTE: At 1st level, you choose a 1st Level at-will power from a class different from yours. You can use that power as an encounter power.
DUAL HERITAGE: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
GROUP DIPLOMACY: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
Elfharrow
Gray Vale
 INTELLIGENCE 10 +0 HP GAINED 6     The Great Dale
High Imaskar
 WISDOM 10 +0 SPENT c c c c c c c c CLASS TRAITS Impiltur
c c c c c c c c ARMOR PROFICIENCIES: Cloth, leather, hide, chainmail; light shield
WEAPON PROFICIENCIES: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
BARDIC TRAINING: You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite and another 1st-level ritual.
In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you
can perform three.
BARDIC VIRTUE (VIRTUE OF VALOR): When any ally within 10 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 2 + your Constitution modifier at 1st level, 5 + your Constitution modifier at 11th level, and 8 + your Constitution modifier at 21st level.
MAJESTIC WORD: The arcane power of a bard's voice can heal allies. You gain the majestic word power.
MULTICLASS VERSATILITY: You can choose multiclass feats from several classes.
SKILL VERSATILITY: You gain a +1 bonus to untrained skill checks.
SONG OF REST: When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an
affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing
surge. A character can be affected by only one Song of Rest at a time.
WORDS OF FRIENDSHIP: Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship
power.
IMPLEMENTS: Bards use wands to direct and control their spells. When you wield a magic wand, you can add its enhancement bonus to the attack rolls and
the damage rolls of bard powers and bard paragon path powers that have the implement keyword. Without a wand, you can still use these powers.
Songblades and some magic musical instruments can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic
musical instruments not only for the power they offer, but for the wondrous melodies they produce in the hands of a skilled musician.
Luruar
 CHARISMA 20 +5 ACTION POINTS 1 MILESTONES Luskan
c c c c Moonshae Isles
SCORE DEFENSE ABIL AMR CLASS RACE FEAT MAGIC MISC Myth Drannor
12 FORTITUDE CON             Narfell
Nelanther Isles
12 REFLEX DEX   +1         Netheril
Thay
16 WILL CHA   +1         Tymanther
Vilhon Wilds
17 ARMOR CLASS DEX +7       +0   Waterdeep
EQUIPMENT (AC) TYPE BONUS MAGIC CHECK SPEED WGT
ARMOR Chainmail Heavy +6   -1 -1 40.00
SHIELD Light Shield   +1   -   6.00
BONUS SKILL ABILITY TRAIN RACE CLASS REGION FEAT MISC
+1 ACROBATICS DEX +1 -   +1 +0    
+5 ARCANA INT +0 YES     +0    
-1 ATHLETICS STR -1 -   +1 +0     PARAGON PATH FEATURES
+10 BLUFF CHA +5 YES     +0      
+12 DIPLOMACY CHA +5 YES +2   +0    
+1 DUNGEONEERING WIS +0 -   +1 +0    
+2 ENDURANCE CON +2 -   +1 +0    
+1 HEAL WIS +0 -   +1 +0    
+5 HISTORY INT +0 YES     +0    
+3 INSIGHT WIS +0 - +2 +1 +0    
+6 INTIMIDATE CHA +5 -   +1 +0     EPIC DESTINY FEATURES
+5 NATURE WIS +0 YES     +0      
+1 PERCEPTION WIS +0 -   +1 +0    
+1 RELIGION INT +0 -   +1 +0    
+1 STEALTH DEX +1 -   +1 +0    
+10 STREETWISE CHA +5 YES     +0    
+1 THIEVERY DEX +1 -   +1 +0    
SCORE PASSIVE SENSE LANGUAGES
13 INSIGHT Common Draconic - - REGIONAL BENEFITS
11 PERCEPTION Elven - - - You can reroll any Nature check, but you must keep the second result, even if it is worse. You also gain a +1 bonus on initiative checks
FEAT BENEFIT WEAPON 1   HAND   WGT   CATEGORY  
Ritual Caster Master and perform rituals BONUS VALUE DIE CLASS PROF ABIL FEAT MAGIC MISC RANGE  
Warrior of the Wild Ranger: skill training, designate prey 1/encounter +5 ATTACK       CHA       GROUP  
    +5 DAMAGE       CHA       PROPERTIES  
    WEAPON 2   HAND - WGT   CATEGORY  
    BONUS VALUE DIE CLASS PROF ABIL FEAT MAGIC MISC RANGE  
    +0 ATTACK       -       GROUP  
    +0 DAMAGE       -       PROPERTIES  
    BASIC ATTACKS AT-WILL ATTACK POWERS
    MELEE BASIC ATTACK BASIC ATTACK MISDIRECTED MARK BARD ATTACK 1
    At-Will u Weapon At-Will u Arcane, Implement
    Standard Action Melee weapon Standard Action Ranged 10
    Target: One creature Target: One creature
    Attack: Strength vs. AC Attack: Charisma vs. Reflex
    Hit: 1 [W] + Strength modifier damage. Hit: 1d8 + Charisma modifier damage, and the target is marked by
    Increase damage to 2 [W] + Strength modifier at 21st level. an ally within 5 squares of you until the end of your next turn. 
    Special: You can use an unarmed attack as a weapon to make  Level 21: 2d8 + Charisma modifier damage. 
    a melee basic attack. VICIOUS MOCKERY BARD ATTACK 1
    RANGED BASIC ATTACK BASIC ATTACK At-Will u Arcane, Charm, Implement, Psychic
    At-Will u Weapon Standard Action Ranged 10
    Standard Action Ranged weapon Target: One creature
    Target: One creature Attack: Charisma vs. Reflex
    Attack: Dexterity vs. AC Hit: 1d6 + Charisma modifier psychic damage, and the target 
    Hit: 1 [W] + Dexterity modifier damage. takes a -2 penalty to attack rolls until the end of your next turn. 
    Increase damage to 2 [W] + Dexterity modifier at 21st level. Level 21: 2d6 + Charisma modifier damage. 
    Special: Weapons with the heavy thrown property use Strength ATTACK & DAMAGE NOTES
    instead of Dexterity for attack rolls and damage rolls. Once per encounter as a minor action, you can designate the 
RITUALS BOOK SLOT MAGIC ITEMS WGT ITEMS WGT COINS & CURRENCY nearest enemy to you that you can see as your quarry. The
Tenser's Floating Disk PHB ARMS     Ritual Book 3.00 COPPER (CP)   hunter’s quarry effect remains active until the end of your next turn
    FEET     Journeybread (10 days) 1.00 SILVER (SP) 9 or until the quarry is defeated.
    HANDS     Waterskin 4.00 GOLD (GP)   1st-10th (+1d6), 11th-20th (+2d6), 21st-30th (+3d6)
    HEAD     Belt Pouch 0.50 PLATINUM (PP)    
    NECK     Bedroll 5.00 DIAMOND (AD)    
    RING     Backpack 2.00 GEMS (GP)    
    RING         JEWELRY (GP)    
    WAIST         TOTAL (GP) 0.90  
    1         ENCUMBRANCE  
    2         NORMAL LOAD 80  
    3         LIFT (HEAVY) 160  
    4         DRAG # 5 6 400  
    5         TOTAL WEIGHT 61.680  
DUNGEONS & DRAGONS 4th Edition  
POWERS ITEMS AND POWERS
BLUNDER BARD ATTACK 1 MAJESTIC WORD BARD FEATURE  
Encounter u Arcane, Charm, Implement Encounter (Special), Arcane, Healing  
Standard Action Ranged 5 Minor Action Close burst 5   
Target: One creature   (10 at 11th level, 15 at 21st level)  
Attack: Charisma vs. Reflex Target: You or one ally in burst  
Hit: 1d6 + Charisma modifier damage, and you slide the target 2 Effect: The target can spend a healing surge and regain additional  
squares. During the slide, you or one of your allies can make a hit points equal to your Charisma modifier. You also slide the  
melee basic attack against the target as a free action, with a +2 target 1 square.  
power bonus to the attack roll.  Level 6: 1d6 + Charisma modifier additional hit points.  
ELDRITCH BLAST WARLOCK (ALL) ATTACK 1 Level 11: 2d6 + Charisma modifier additional hit points.  
Encounter u Arcane, Implement Level 16: 3d6 + Charisma modifier additional hit points.  
Standard Action Ranged 10 Level 21: 4d6 + Charisma modifier additional hit points.  
Target: One creature Level 26: 5d6 + Charisma modifier additional hit points.  
Attack: Charisma vs. Reflex Special: You can use this power twice per encounter, but only  
Hit: 1d10 + Charisma modifier damage. once per round. At 16th level, you can use this power three times  
Increase damage to 2d10 + Charisma modifier at 21st level. per encounter, but only once per round.  
Special: This power counts as a ranged basic attack. When a WORDS OF FRIENDSHIP BARD FEATURE  
power allows you to make a ranged basic attack, you can use this Encounter u Arcane  
power. Minor Action Personal  
STIRRING SHOUT BARD ATTACK 1 Effect: You gain a +5 power bonus to the next Diplomacy check  
Daily u Arcane, Healing, Implement, Psychic you make before the end of your next turn.   
Standard Action Ranged 10    
Target: One creature    
Attack: Charisma vs. Will    
Hit: 2d6 + Charisma modifier psychic damage.     
Effect: Until the end of the encounter, whenever an ally hits the    
target, that ally regains hit points equal to your Charisma modifier.