Handinata Tanudjaja Portfolio


"You need a long-term goal: keep trying and make a small step every day. Don't give up! Keep going, and that will be the shortcut to success."
-- Nobuo Uematsu (Final Fantasy Composer) Your results:
You are Superman
Superman
70%
Robin
62%
The Flash
60%
Supergirl
60%
Spider-Man
50%
Green Lantern
40%
Iron Man
40%
Hulk
40%
Wonder Woman
35%
Catwoman
35%
Batman
30%
You are mild-mannered, good,
strong and you love to help others.
Click here to take the "Which Superhero are you?" quiz...


Two shipped UbiSoft products for PC and Mac platform:
1. Shadowbane (Release date 03/03).
2. Shadowbane The Rise of Chaos Expansion Pack (Release date: 12/03)


Continuing education:
GameInstitute

Resume download:
TBA
Reference is available upon request.

Certification:
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Mobile game demo project:
In J2ME platform:
SpaceFighter

Academic Project:
Color/Number/Shape Tool for Small Children
The K-Team (Fall 2001)
Created for Patricia Shpetner at Barrington Elementary School
Product site
The product screenshots are available right here

Fun stuff about me:
The game development experience
AGD Charity Night

Papers:
E-Learning in Indonesian Education System
Great sources of articles and papers about technology benefits and stuffs for education

Free electronic books:
GBA games development by Jonathan Harbour
C++ by BruceEckel
Theory and Practice of Online Learning

Art resources:
Links to cool and free art for spaceship battles and rts games

Articles:
The Price of Virtual Living
Breaking the game industry from a proffesional game designer perspective
Breaking the game industry from a proffesional game programmer perspective
Another great article on "Breaking the game industry as a programmer"
Porting Games to Mac OS X
Proof of Learning: Assessment in Serious Games
Prototype a game in under 7 days
Serious Game Summit 2005
Game design challege 2006: "Create a game that involves Noble Peace prize in someway."
Google: Ten Golden Rules
Why C++?
Exceptions and Error Codes
Scott Meyers Articles and Interviews (Excellent!)

Discussions:
Excellent discussion on "Best practice in handling errors in C++"
Collection of great discussions on Popcap framework ("Sexy" framework)
Good discussion on how to break into the game industry

Stumble sites
3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL.
Compress and decompress in memory
How to manage memory leak? (really good)
Volatile and Lock in multithreading

Favorite sites
Garagegames
About: Very cool engines with a very affordable license fee.
Popcap
About: Great games, and free framework sourcecode to download.
GameGardens
About: Provide toolkit to create your own multiplayer game and they can host it!
Indie Gaming Source
About: From what I found so far, it got great links to other indies.

Interesting sites
Internal Coding Guidelines by microsoft programmer
Games for health and lots of cool links
American National Institute on Media and the Family
Money Management strategy from CNN Money
The International Review of Research in Open and Distance Learning
National Education in Indonesia
The impact of innovation in information technology to education (in Indonesian language)
Randal Pinkett interview

Member of Austin Game Developers (AGD)
About AGD:
A non-profit advocacy group for the game industry here in Austin, Texas. Our goal is threefold: to disseminate information about
the Austin game industry, to promote Austin as one of the top game development centers in the US,
and to facilitate communication and help build relationships between game developers, studios, and educators
AGD link: here

Member of Gamedev
About Gamedev:
It is a leading online community for game developers of all levels, from the green beginner to the seasoned industry veteran.
Gamedev Link: here

Student of GameInstitute
About GameInstitute:
The Game Institute is the nation's leading provider of online professional training exclusively in the field of video game production. The courses offered are designed to teach hands-on game programming skills by having a student actually build his/her own game engine and supporting tools. Most Game Institute courses are approved for undergraduate college credit.
GameInstitute Link: here

Words of wisdom from Top Executives:
CEO, Autodesk
Often I'm put in the position of persuading people to do something I want them to do, but they don't want to. So first I have to hear the "can'ts" -- the limitations they carry in their minds. I always listen closely to the reasons why people feel they can't do something. I'll even bring them to the point where they say to me, "Now you're getting it, boss! That's why we can't do it."
When I hear that, I've laid my trap. I start by asking the person who is resisting me to tell me how much he or she can do toward the goal I'm expressing. That's because I have this core belief that you can do anything if you try. That's why we release new versions of our core AutoCad program annually -- because when people say it can't be done, I say we can, we just don't know how. So we learn.
There are times, of course, when people convince me that something can't be done. I'm really just trying to get a balanced view, to get people to be honest about both sides. My rule helps me to do that. It's a gimmick, sure, but it's a way to help people avoid getting stuck in the negative.
Jim Collins
Management consultant; author, "Built to Last" and "Good to Great" I learned this golden rule from the great civic leader John Gardner, who changed my life in 30 seconds. Gardner, founder of Common Cause, secretary of health, education, and welfare in the Johnson administration, and author of such classic books as "Self-Renewal," spent the last few years of his life as a professor and mentor-at-large at Stanford University. One day early in my faculty teaching career -- I think it was 1988 or 1989 -- Gardner sat me down. "It occurs to me, Jim, that you spend too much time trying to be interesting," he said. "Why don't you invest more time being interested?"
If you want to have an interesting dinner conversation, be interested. If you want to have interesting things to write, be interested. If you want to meet interesting people, be interested in the people you meet -- their lives, their history, their story. Where are they from? How did they get here? What have they learned? By practicing the art of being interested, the majority of people can become fascinating teachers; nearly everyone has an interesting story to tell.
I can't say that I live this rule perfectly. When tired, I find that I spend more time trying to be interesting than exercising the discipline of asking genuine questions. But whenever I remember Gardner's golden rule -- whenever I come at any situation with an interested and curious mind -- life becomes much more interesting for everyone at the table.
Mireille Guiliano
CEO and president, Clicquot; author, "French Women Don't Get Fat" We have to take "beach time" -- a space for ourselves -- every day because we live in a world of burnout. Even if you take 20 to 30 minutes for yourself, you'll be a better worker, a better colleague, a better person. It benefits the people around you as much as it benefits you.
Don't feel guilty to do your own thing during that time. And I don't necessarily mean going to the gym. I never go to the gym. I have a view of one across the street from where I live in New York. It's 7:30 at night, when you should be thinking about dinner and relaxing, and the gym is full of people.
I take my beach time each morning. I have a glass of water, and I walk along Bank Street to the Hudson River. A walk is the cheapest and best exercise, and it's the best 20 minutes of my day. It's an element of what I call "French Zen."
David Neeleman
Founder, chairman and CEO, JetBlue My grandfather ran a general store, and if a customer needed something that wasn't in stock, he did whatever it took to get the item -- even running across the street to a competitor -- rather than ask the customer to take her business elsewhere. He never told me, "Take care of others, and they'll take care of you" -- he didn't have to. I saw it happen.
When I entered the aviation business, I never thought in terms of "passengers" or "tickets sold" but of "people" and "customers." It was distressing to hear airline colleagues complain about the customers -- even going so far as to say how much easier it would be for them if there were fewer passengers.
When JetBlue started flying in February 2000, my goal was to bring humanity back to air travel. We hire nice people and train them in the skills they require to help run the airline. I don't think you can train someone to be nice. We are all servants in the best sense of the word, which brings amazing personal and professional rewards.
George Steinbrenner
Owner, New York Yankees This is a rule that my late father, Henry George Steinbrenner II, taught me when I was a young man. Most young men listen to what their fathers say, but they do not always put their advice into play. I was no exception. I didn't appreciate the lesson he taught me until it had slapped me in the face several times. I guess I was a slow learner.
Not only was my father an outstanding athlete, but he also graduated first in his class in naval architecture, preparing himself for a career in shipbuilding. Even in light of his achievements, I wanted to navigate my own way through the waters of my early career, whether they were smooth or stormy. Mistakes were made, but the wisdom of my father's counsel finally sank in.
So I pass his advice along: Surround yourself with amazingly intelligent men and women. The people I work with not only are smarter than I am, possessing both intellectual and emotional intelligence, but also share my determination to succeed. I will not make an important decision without them.

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